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-
- #define ITEM_TYPE_TEXT 0 // simple text
- #define ITEM_TYPE_BUTTON 1 // button, basically text with a border
- #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
- #define ITEM_TYPE_CHECKBOX 3 // check box
- #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
- #define ITEM_TYPE_COMBO 5 // drop down list
- #define ITEM_TYPE_LISTBOX 6 // scrollable list
- #define ITEM_TYPE_MODEL 7 // model
- #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
- #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
- #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
- #define ITEM_TYPE_YESNO 11 // yes no cvar setting
- #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
- #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
- #define ITEM_TYPE_PASSWORDFIELD 14 // password field
- #define ITEM_TYPE_COMBOBOX 15 // Drop down combo box
- #define ITEM_TYPE_TEXTSCROLL 16 // scrolls text
-
- #define ITEM_ALIGN_LEFT 0 // left alignment
- #define ITEM_ALIGN_CENTER 1 // center alignment
- #define ITEM_ALIGN_RIGHT 2 // right alignment
-
- #define ITEM_TEXTSTYLE_NORMAL 0 // normal text
- #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
- #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
- #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
- #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
- #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
- #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
-
- #define WINDOW_BORDER_NONE 0 // no border
- #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
- #define WINDOW_BORDER_HORZ 2 // horizontal borders only
- #define WINDOW_BORDER_VERT 3 // vertical borders only
-
- #define WINDOW_STYLE_EMPTY 0 // no background
- #define WINDOW_STYLE_FILLED 1 // filled with background color
- #define WINDOW_STYLE_SHADER 2 // Shaders
- #define WINDOW_STYLE_CINEMATIC 3 // cinematic
-
- #define MENU_TRUE 1 // uh.. true
- #define MENU_FALSE 0 // and false
-
- #define HUD_VERTICAL 0x00
- #define HUD_HORIZONTAL 0x01
-
- // list box element types
- #define LISTBOX_TEXT 0x00
- #define LISTBOX_IMAGE 0x01
-
- // list feeders
- #define FEEDER_HEADS 0 // model heads
- #define FEEDER_MAPS 1 // text maps based on game type
- #define FEEDER_SERVERS 2 // servers
- #define FEEDER_CLANS 3 // clan names
- #define FEEDER_ALLMAPS 4 // all maps available, in graphic format
- #define FEEDER_VOTEMAPS 5 // all maps available, in graphic format
- #define FEEDER_PLAYER_LIST 6 // players
- #define FEEDER_TEAMIDENTITIES 7 // team members for team voting
- #define FEEDER_MODS 8 // team members for team voting
- #define FEEDER_DEMOS 9 // team members for team voting
- #define FEEDER_SCOREBOARD 10 // team members for team voting
- #define FEEDER_IDENTITIES 11 // identities
- #define FEEDER_SERVERSTATUS 12 // server status
- #define FEEDER_FINDPLAYER 13 // find player
- #define FEEDER_CINEMATICS 14 // cinematics
- #define FEEDER_OUTFITTING_TEMPLATES 16 // templates for outfitting
- #define FEEDER_NEWVERSION_WEBSITES 17 // Websites for the newest version of SOF2MP
- #define FEEDER_NEWVERSION_TEXT 18 // Notes on the newest version of SOF2MP
-
- #define CG_SHOW_ANYTEAMGAME 0x00000004
- #define CG_SHOW_LANPLAYONLY 0x00000020
- #define CG_SHOW_ANYNONTEAMGAME 0x00000100
- #define CG_SHOW_2DONLY 0x00000200
-
- #define CG_SHOW_ONREDTEAM 0x00000400
- #define CG_SHOW_ONBLUETEAM 0x00000800
-
- #define CG_SHOW_HUD_HEALTH 0x00020000
- #define CG_SHOW_HUD_WEAPONINFO 0x00040000
- #define CG_SHOW_HUD_SNIPERSCOPE 0x00080000
- #define CG_SHOW_HUD_FUNDS 0x00100000
- #define CG_SHOW_HUD_TIMER 0x00200000
- #define CG_SHOW_HUD_NIGHTVISION 0x00400000
- #define CG_SHOW_HUD_THERMAL 0x00800000
- #define CG_SHOW_PLAYER_ALT_WEAPONINFO 0x20000000
- #define CG_HIDE_PLAYER_ALT_WEAPONINFO 0x40000000
-
-
- #define UI_SHOW_LEADER 0x00000001
- #define UI_SHOW_NOTLEADER 0x00000002
- #define UI_SHOW_FAVORITESERVERS 0x00000004
- #define UI_SHOW_ANYNONTEAMGAME 0x00000008
- #define UI_SHOW_ANYTEAMGAME 0x00000010
- #define UI_SHOW_NEWHIGHSCORE 0x00000020
- #define UI_SHOW_DEMOAVAILABLE 0x00000040
- #define UI_SHOW_NEWBESTTIME 0x00000080
- #define UI_SHOW_NETANYNONTEAMGAME 0x00000400
- #define UI_SHOW_NETANYTEAMGAME 0x00000800
- #define UI_SHOW_NOTFAVORITESERVERS 0x00001000
-
- // owner draw types
- // ideally these should be done outside of this file but
- // this makes it much easier for the macro expansion to
- // convert them for the designers ( from the .menu files )
- #define CG_OWNERDRAW_BASE 1
-
- #define CG_PLAYER_SCORE 2
-
- #define CG_BLUE_SCORE 3
- #define CG_RED_SCORE 4
- #define CG_RED_NAME 5
- #define CG_BLUE_NAME 6
- #define CG_PLAYER_LOCATION 8
- #define CG_TEAM_COLOR 9
- #define CG_GAME_TYPE 10
- #define CG_GAME_STATUS 11
- #define CG_1STPLACE 13
- #define CG_2NDPLACE 14
- #define CG_WEAPON_LIST 15
-
- #define CG_PLAYER_HEALTH 16
- #define CG_PLAYER_HEALTH_FADE 17
- #define CG_PLAYER_ARMOR 18
- #define CG_PLAYER_ARMOR_FADE 19
- #define CG_PLAYER_WEAPON_NAME 20
- #define CG_PLAYER_WEAPON_AMMO 21
- #define CG_PLAYER_WEAPON_CLIP 22
- #define CG_PLAYER_WEAPON_MODE 23
- #define CG_PLAYER_ALT_WEAPON_NAME 24
- #define CG_PLAYER_ALT_WEAPON_AMMO 25
- #define CG_PLAYER_ALT_WEAPON_AMMOICON 26
-
- #define CG_TEAMINFO 27
-
- #define CG_PLAYER_SNIPER_BULLET_1 28
- #define CG_PLAYER_SNIPER_BULLET_2 29
- #define CG_PLAYER_SNIPER_BULLET_3 30
- #define CG_PLAYER_SNIPER_BULLET_4 31
- #define CG_PLAYER_SNIPER_BULLET_5 32
- #define CG_PLAYER_SNIPER_BULLET_6 33
-
- #define CG_USE_ICON 34
- #define CG_PLAYER_GAMETYPE_ITEMS 35
- #define CG_PLAYER_SNIPER_MAGNIFICATION 36
-
- #define UI_OWNERDRAW_BASE 200
- #define UI_EFFECTS 201
- #define UI_PLAYERMODEL 202
- #define UI_GAMETYPE 205
- #define UI_MAPPREVIEW 206
- #define UI_SKILL 207
- #define UI_NETSOURCE 220
- #define UI_NETMAPPREVIEW 221
- #define UI_NETFILTER 222
- #define UI_ALLMAPS_SELECTION 236
- #define UI_VOTE_KICK 238
- #define UI_BOTNAME 239
- #define UI_BOTSKILL 240
- #define UI_REDBLUE 241
- #define UI_CROSSHAIR 242
- #define UI_SELECTEDPLAYER 243
- #define UI_MAPCINEMATIC 244
- #define UI_NETGAMETYPE 245
- #define UI_NETMAPCINEMATIC 246
- #define UI_SERVERREFRESHDATE 247
- #define UI_SERVERMOTD 248
- #define UI_GLINFO 249
- #define UI_MAP_TIMETOBEAT 252
- #define UI_JOINGAMETYPE 253
- #define UI_PREVIEWCINEMATIC 254
- #define UI_STARTMAPCINEMATIC 255
- #define UI_MAPS_SELECTION 256
- #define UI_VERSIONDOWNLOAD_PROGRESS 257
-
- #define UI_REDTEAM_IDENTITY 260
- #define UI_BLUETEAM_IDENTITY 261
-
- #define UI_OUTFITTING_SLOT 270
- #define UI_OUTFITTING_SLOT_RENDER 271
- #define UI_OUTFITTING_SLOT_NAME 272
- #define UI_OUTFITTING_SLOT_COST 273
- #define UI_OUTFITTING_SLOT_BACKGROUND 274
-
- #define UI_OBJECTIVE_PHOTOS 275
-
- #define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
- #define VOICECHAT_OFFENSE "offense" // command someone to go on offense
- #define VOICECHAT_DEFEND "defend" // command someone to go on defense
- #define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
- #define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
- #define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
- #define VOICECHAT_FOLLOWME "followme" // command someone to follow you
- #define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
- #define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
- #define VOICECHAT_YES "yes" // yes, affirmative, etc.
- #define VOICECHAT_NO "no" // no, negative, etc.
- #define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
- #define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
- #define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
- #define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
- #define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
- #define VOICECHAT_ONFOLLOW "onfollow" // I'm following
- #define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
- #define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
- #define VOICECHAT_INPOSITION "inposition" // I'm in position
- #define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
- #define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
- #define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
- #define VOICECHAT_STARTLEADER "startleader" // I'm the leader
- #define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
- #define VOICECHAT_TRASH "trash" // lots of trash talk
- #define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
- #define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
- #define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
- #define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
- #define VOICECHAT_TAUNT "taunt" // I want to taunt you
- #define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
- #define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
- #define VOICECHAT_PRAISE "praise" // you did something good
-
- #define OUTFITTING_GROUP_PRIMARY 0
- #define OUTFITTING_GROUP_SECONDARY 1
- #define OUTFITTING_GROUP_PISTOL 2
- #define OUTFITTING_GROUP_GRENADE 3
- #define OUTFITTING_GROUP_ACCESSORY 4
- #define OUTFITTING_GROUP_MAX 5
- #define OUTFITTING_GROUP_KNIFE 6
-